R/A Constant Damage and Recharge
MyCharacter
Ranger/Assassin
Level: 20
Expertise: 8 (7+1)
Beast Mastery: 11 (8+3)
Wilderness Survival: 10 (8+2)
Dagger Mastery: 12
- Serpent's Quickness (Wilderness Survival)
For 25 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
Energy:3.4 Cast:0 Recharge:45
- Leaping Mantis Sting (Dagger Mastery)
If Mantis Sting hits, target foe takes +19 damage. If this attack strikes a moving foe, that foe is Crippled for 13 seconds.
Energy:5 Cast:0 Recharge:8
- Jungle Strike (Dagger Mastery)
Must follow a lead attack. If it hits, this attack strikes for +18 damage. If it hits a foe that was Crippled, it does +25 damage.
Energy:5 Cast:0 Recharge:10
- Horns of the Ox (Dagger Mastery)
Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +27 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
Energy:5 Cast:0 Recharge:12
- Moebius Strike [Elite] (Dagger Mastery)
Must follow a Dual Attack. If it hits, Moebius Strike strikes for +30 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
Energy:5 Cast:0 Recharge:8
- Tiger's Fury (Beast Mastery)
All your non-attack skills are disabled for 5 seconds. For 9 seconds, you attack 33% faster.
Energy:6.8 Cast:0 Recharge:10
- Troll Unguent (Wilderness Survival)
For 10 seconds, you gain Health regeneration +8.
Energy:3.4 Cast:3 Recharge:10
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
Hasn't been tested yet, but give me any info on any pros or cons if you try it.
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